

Added Walls (Winter) variant, updated and improved!.Made it harder to hide mines inside the rocks in the tunnel leading towards the Power Plant Guard Tower to prevent Nod snipers sitting in the far back of the GDI pipeline route and being out of range while safely sniping GDI infantry Added, heavily reworked and optimized since last versionĪdded a No Beacon Placement area by the Gun Emplacement next to the SiloĪdded a No Beacon Placement area between the Airstrip and Repair Facilityįixed a stuck spot at the arch at the GDI base entranceįixed a stuck spot at the minidigger on the Nod pipeline routeįixed a stuck spot in the rock corridor (GDI tunnels).The Temple of Nod should now be visible for everyone and not depending which graphics preset your game is running on

Guard Tower foundation slightly floatingįixed being able to launch yourself into the sky with laddersįixed being able to climb up a rock near the Siloįixed a stuck spot for vehicles at the Nod cave entrance Removed Dark Side variant from the base gameįixed being able to shoot the Nod structures from the top of the Nod overlookįixed one corner of the Adv.Hopefully fixed the Uplink breaking the base defenses this timeįixed being able to hide inside a rock in front of the Turrets Guard Tower from the field (Nod side)įixed the bridge leading towards the Nod base not having any collision You can no longer hit the Guard Tower near the Refinery from the Wooden bridgeīlocked off a sightline that allowed you to hit the Adv. Removed the flags for the Medical Centre (optimizations reasons) Small sightline adjustment on the long path (Nod side)įixed multiple climbable spots around the wooden bridge Increased character reflection to make it more realistic since you're in a rainy environmentīlocked off multiple spots that allowed you to hit the Barracks from the bridge (Nod side)īlocked off multiple spots that allowed you to hit the Obelisk of Light and Hand of Nod from the bridge (GDI side)īlocked off a spot that allowed you to hit the Refinery from the tunnelīlocked off a spot that allowed you to hit the Guard Tower from the new perchīlocked off multiple spots that allowed you to hit the Power Plant from their side of the Tiberium caveįixed aircraft being able to gain access to the Silo area through the Tiberium caveĪdjustments to the Nod bunker inside the Tiberium caveīlocked off multiple spots that allowed you to hit Nod infantry all the way into the base from the bridge (GDI side)įixed a semi-stuck spot near the Repair Facilityįixed a climbable spot for the MRLS at the GDI base entrance Reduced the Out-of-Boundaries countdown timer from 10 to 5 secondsĪdjusted a rock near the Silo to prevent Artillery and MRLS getting into an unfair positionįixed being able to get on the rocks behind the Weapons Factory and being able to place a Nuclear Strike Beacon on the roofīlocked off some unfairly elevated positions Will now destroy itself when you're out of ammoįixed the AFK kicker only kicking one AFK at a time instead of all of them at onceĪFK balancing should no longer affect PUG Team ModeĪdded additional protection against collision glitches for both bridgesįixed a floating tree on the infantry route (GDI side)Įqualized the cover situations on the sniper perchesĬonverted Dynamic light to static lighting to improve the performanceĪdjusted a bunch of rocks near the GDI bridge to get a better sightline for snipersįixed being able to get stuck inside the watchtowers near the middle bridge

Re-added a x1.15 damage modifier against Lazarus that was removed accidentally If there is no new owner found, the Airstrike will destroy itself
#Command and conquer renegade mod update#
Airstrikes, Beacons and Mines will now update to a new owner of the same team after 5 seconds once their old owner disconnects or changes team (This does not give you the actual weapon, but it will give the kill to someone else for example).
